My Top 10 Games Played in 2024
Plus, an Inductee into the Hall of Fame
1. Factorio
Back in September I saw news of the Factorio expansion, Space Age, that was set to be released in October. Scrolling through the developer's devlogs, I was stunned by the cool game mechanics being discussed, infatuated with the intricate and gritty art design, and loved the overall theme of the expansion. Suffice to say, I really wanted to play Space Age, but wait, I haven't even played the base game... maybe I should do that first.
So yeah, that's what I've been doing since September, playing Factorio, just the base game. Long story short, it's one of the greatest games I've ever played. There's no other way to say it. At the time of writing, I'm three months in and I just beat the game (launched a rocket), but Factorio players know that's just the beginning. I want to eventually write an article about Factorio, but where's the time, the factory must grow. I will eventually but for now I'm focusing on putting the finishing touches on this end of the year list. As a holdover until the article, right now I will share what I've been working on in Factorio. Here's a factory tour from yours truly:
Why is Factorio #1?
Spoilers for the eventual review, but Factorio is an easy five out five stars. It's a slam dunk for the top spot of any year, let alone this one. It's always special when you find a game this good, that you like this much, in a genre that you haven't really explored yet.
2. Resident Evil 4 (2023)
Resident Evil 4 is considered a classic, beloved by many, and often rated as a top 10 game of all-time. The remake upholds the original’s legacy, modernizing it for audiences that were late to the party the first time around. Admittedly, I was skeptical of the praise the original receives, but now I get it. Playing through the remake helped me appreciate aspects of the original’s design that I missed before. So yes, I absolutely recommend Resident Evil 4 Remake. It’s an absolute blast to play. It has a bunch of big budget video game perks like excellent graphics, cinematic cutscenes, and an extensive amount of content while still being a gameplay-first experience. And here is the biggest praise I can give, it’s 20ish hours of essentially non-stop gameplay that features a lot of interesting player choice and visceral action. Excellent variety in the locations, enemies, and your arsenal itself keeps this long singleplayer game flying by. For a veteran of the Resident Evil series, I found Hardcore difficulty quite well tuned. Most of the game I was walking a fine line trying to conserve ammo and healing items and that’s right where I want to be. While it’s a steep departure from Resident Evil’s survival horror roots, the action-horror formula is implemented so close to perfection here that I can’t really complain.
Why is Resident Evil 4 (2023) #2?
A great game, a great remake, but still a remake. Also, Capcom is too cowardly to make a big budget fixed camera angle survival horror game.
3. SOMA
This year I replayed SOMA and then figured out why it works so well for me:
- Frictional established a detailed, believable world. The facility, PATHOS-II, feels like a real place that could exist in the future. Many PATHOS-II staff members have fleshed-out backstories. Plus, we can investigate their fates as it relates to the fall of PATHOS-II.
- Key plot points and the communication of objectives occur during gameplay. SOMA’s ultra-minimalist HUD plus zero use of menus or cutscenes means everything occurs and can be understood while in the first-person perspective.
- Monster design is creative and the encounters are well-paced. Frictional never lets the player get comfortable or familiar with the monster designs. PATHOS-II’s multiple site layout means there’s a natural rise and fall to the tension involved with monster encounters.
- Player choice impacts Simon and the player more so than the game-world or narrative. SOMA is a prime example of how to craft a tight narrative while taking advantage of the video games as an interactive medium.
- The world/level-design and narrative form an excellent sense of progression. This couples with clear communication of objectives to create a satisfying journey that the player is in control of.
- Engaging environmental interactions deepen the players connection with the game world. Frictional has accomplished this with their physics engine and immersive puzzle design, giving environments a tactile element.
- AND last but not least… While I didn’t dedicate a section to it since the focus was specifically on Omicron, SOMA’s overarching narrative and themes are fascinating and well explored. Play SOMA, it’s one of the greatest narratives in video games.
Why is SOMA #3?
A narrative-driven masterpiece. A type of game that I usually don't play. If not for being my second time through, I could've seen SOMA even higher on the list, well maybe only one higher.
4. Silent Hill 2
Silent Hill 2 is a tough one for me to rate but rather easy for me to write and talk about. What I love about it is so clear to me. The atmosphere, story, soundtrack, and presentation are all 100% up my alley and incredibly influential on modern survival horror. What I don't love is also clear to me. A lot of the gameplay elements I find boring and repetitive. Stuff like combat and the inventory/resource management are just passable enough to not really detract from the other stuff's greatness. It's incredibly cool that there's this Enhanced Edition project for PC and I can absolutely recommend playing Silent Hill 2 this way. It ran flawlessly and looks great for a game from 2001.
Why is Silent Hill 2 #4?
A certified classic and for good reason. Can this be number one for the soundtrack alone? I won't forget Silent Hill 2 anytime soon; something keeps pulling my mind back to that town.
5. Conscript
Conscript is a monumental accomplishment for a single developer's first game. Conscript charts new ground for the survival horror genre by taking tried and true survival horror mechanics like inventory management, backtracking, puzzle solving, and route planning and seamlessly transplanting them to the WW1 setting. There's nothing supernatural, no horror-tropes, not a single zombie here, just raw horrors of war and it totally works. The scope of the game is impressive too with my first playthrough clocking in over 14 hours. And that was pretty much all gameplay with a great flow to it. I never really got stuck or had to repeat excessive amounts of playtime. There's replay value too with unique challenges, different endings, and harder difficulties to go with some cool unlocks. For $20, this is an easy recommendation for any survival horror fan.
Why is Conscript #5?
It's an epic indie game that impressed the hell out of me.
6. Crow Country
Crow Country is an excellent survival horror title that pushes the genre's envelopes in a couple ways. The standout aspects for me were the visual presentation, the character interactions, along with the sheer number of good puzzles. The retro style and isometric perspective are quickly evident by seeing a simple screenshot, but the details put into animation and sound effect work bring it all together. It's a game set in a theme park that feels like it was built from toys out of someone's old attic. I really loved the pacing of the story and how it was delivered through character interactions. The characters come and go, showing up in new spots from time to time. The combat is sure as hell clunky, but that's par for the course in this genre. The star of the show with regards to gameplay is the puzzle and map design. The theme park is one tight intertwining puzzle box for the player to solve that hits a lot of familiar notes and some new ones too. Like I said, Crow Country's a concise experience but more importantly, it's a dense and satisfying one. My first playthrough on the standard difficulty took about 6-7 hours and that was finding and figuring out all the secrets. I don't see too much replayability here, but one more playthrough on the hardest difficulty, trying to get that S+ rating could be in my future.
Why is Crow Country #6?
A great, bite-sized survival horror experience. I appreciate the tight scope and focused game design, but that also limits its potential impact. No shame though, this is a very good #6.
7. Balatro
A roided-up, roguelike amalgamation of online Poker, Space Cadet Pinball, and Spider Solitaire. Balatro has the air of a generic preinstalled game on Windows XP but also has clear influence from the modern deckbuilder roguelike genre. Manipulating your 52-card deck to extreme lengths to get the most out of the various Joker cards is a lot of fun. Or vice versa, finding the right Joker that pops off with your deck gives Balatro a real explosive feeling. Things fall a little flat though because it all goes towards getting a high score and that's it. Yes, there are deck modifiers and difficulties and challenges and bosses which are just modifiers, but all the variation just obfuscates the initial path to getting a high score. It's a fun puzzle a lot of the time, but it also wears thin when played at length. All in all, Balatro is a unique, polished, roguelike deckbuilder with explosive potential.
Why is Balatro #7?
Balatro is a really good roguelike that earlier on in the year was much higher up on the list. And then I played a bunch of games that, I felt, have a lot more personality. While mechanically impressive, Balatro just rings a bit hollow at a certain point. Full transparency though... I put 90ish hours into Balatro, while Crow Country took 7 haha.
8. Tormented Souls
Tormented Souls is a fantastic survival horror game that brings back the fixed camera angle perspective to great effect. The standout trait of Tormented Souls is its presentation. The detailed environments of the mansion turned abandoned hospital you explore are jaw-dropping. Simply put, it's the incredible attention to detail from unique and fun camera perspectives that make Tormented Souls special. The environments are a mashup of everything survival horror fans love about the Spencer Mansion from RE1 and the RPD from RE2. It's a clear homage while still being its own experience and aesthetic.
The gameplay is just what you're looking for with a survival horror title with the emphasis I'd say leaning towards puzzle solving and backtracking. Both aspects are done well but the puzzles are definitely a standout. With backtracking, the problem isn't that it's too long, it's that it can get a bit vague directionally. The combat I'd say is a bit by the books. It's serviceable but never really becomes much of the main attraction. The enemy design is genuinely freaky and the 'can't see in the dark' mechanic, which forces you to use a dinky lighter, adds up to create some horrifying moments.
The only spots where Tormented Souls falters is in the character models, voice acting, and story. The main character's model bothered me, just a little bit, the whole playthrough. I just kept questioning how the game environments could look this good, while the main character was so stiff and rough around the edges. Jill and Chris from REmake blow this gal out of the water frankly. The voice acting isn't a big deal, but the combined effect is rough. And the story is super predictable, I'd wager most people would guess the twist within the first hour. Despite these flaws, Tormented Souls is an easy recommendation for any survival horror fan. Now can we please get more fixed camera angle games that look this good?
Why is Tormented Souls #8?
Tormented Souls was the worst of the best survival horror games I played this year. Nothing to be ashamed of.
9. Penumbra: Black Plague
Penumbra: Black Plague significantly improves upon its predecessor's foundation. Everything I loved about Overture is back in Black Plague. The physics engine that drives the players tactile connection to the game world is as charming and mechanically satisfying as ever. The item and physics driven puzzles are back and better than ever. It ups the production value with better graphics, a chilly, somber soundtrack accompaniment chimes in more frequently, the voice acting is still fun and engaging, and the levels are more varied and unique. While Overture is somewhat a tough recommendation, Black Plague is an easy one for any fan of Frictional's catalog.
Why is Penumbra: Black Plague #9?
It's hard to recommend Black Plague to just anyone. I think it's a cool game but mostly because I'm a fan of Frictional Games. For this reason, it's upward mobility is limited.
10. Cobalt Core
Cobalt Core is good. Not great, not mediocre, just good. The roguelike deckbuilder is a tough genre to be great in to be honest. Cobalt Core does plenty to innovate on the classic gameplay formula, making learning the ins and outs of the game’s systems quite fun and interesting. Where it struggles is that the game rarely feels like it gets into 2nd gear and the event/enemy variety doesn’t support extensive replayability.
I don’t want to come off too harsh though, I had a blast with Cobalt Core. It's a fun, tactical, light-hearted roguelike that I pretty much beat in its entirety in under 50 hours. If you aren’t expecting explosive, interesting card synergies to consistently pop-off or to have 100+ hours of replayability, I think Cobalt Core could be for you.
Overall, I think the user experience of Cobalt Core is quite fantastic and tight. The UI is clean and easily understandable, the tooltips are simple yet informative, and the art/sound design is cutesy and fun without being overbearing.
Why is Cobalt Core #10?
Cobalt Core is a good game. It just edges out The Witness for this tenth spot. This, The Witness, and Black Plague all fall into that "it's good game" category. Didn't love them, won't be coming back to them, but enjoyed my time enough while playing them.
The Hall of Fame
2024 was the year of the survival horror game. This is coming from the guy who racked up over 15 completed playthroughs of various Resident Evil titles in 2021... And while some things stay the same (REmake is the GOAT), some things change and for the better. At the tail end of 2023 I played Amnesia: The Bunker. It was my first survival horror game in a while, and it sort of kickstarted me down this path I'm about to go over. The Bunker is a phenomenal game, a nice article was written about it, and it slotted in at 4th on my end of the year list in an absolutely stacked year. But before concluding that list, there was one game that had been falling down the pecking order that had to be replayed and reconsidered and that was Signalis. Another phenomenal survival horror experience that I replayed right at the end of 2023.
You'd think I'd be satisfied after those games, but no, I went digging for more and the first place I went to was Frictional Games' older Penumbra series. I dug further and found some shit (Rebirth) and then decided to revisit the classics: SOMA and The Dark Descent, which to my relief remain classics.
I thought I was finished with horror for some time, but then a modder had to go and release the RE2R Fixed Camera Angles mod, and damn was it good. That sent me on a whole Resident Evil tailspin where I played the modded RE2R, replayed RE3: Nemesis, and then did a long playthrough and video for REmake all while playing through the new Resident Evil 4 remake!
After that I did actually take a break, just in the form of a four-month Battle Brothers playthrough and an exhausting campaign report. When I did come back up for air though survival horror was there to greet me with open arms. I played two more brand new survival horror games: CONSCRIPT and Crow Country and both were great. I started to wonder if I had missed anything in the indie survival horror scene and immediately found Tormented Souls. Then I played it, it was really good. And as if that wasn't enough, right as I'm wrapping up playing that I got a recommendation on YouTube for a video titled: Silent Hill 2 Enhanced Edition Final Update... aw shit here we go again.
So, this how 2024 has been:
Amnesia: The Bunker ➡️ Signalis ➡️ Penumbra: Overture ➡️ Penumbra: Black Plague ➡️ Amnesia: Rebirth ➡️ Amnesia: The Dark Descent ➡️ SOMA ➡️ Resident Evil 2 Remake ➡️ Resident Evil 4 Remake ➡️ Resident Evil 3: Nemesis ➡️ Resident Evil Remake ➡️ (Battle Brothers break) ➡️ CONSCRIPT ➡️ Crow Country ➡️ Tormented Souls ➡️ Silent Hill 2: Enhanced Edition ➡️ (Factorio break)
While 2021 was the year of Resident Evil, 2024 was the year of survival horror. But with all that being said, this year's hall of fame entrant falls furthest from the survival horror archetype. To me, survival horror games are gameplay driven for a bunch of reasons that I've talked about in all my reviews of those games. The 2024 inductee shifts away from this by minimizing the gameplay and placing the narrative, world-building, lore, and atmosphere first and foremost. And this in turn inspired the theme of the new wing:
📕The Narrative-Driven Wing📕
SOMA is the first inductee into The Narrative-Driven Wing! For good reason too. If you need an in-depth explanation, I'd point you towards my breakdown I wrote up earlier this year (link below). After playing SOMA and writing that, I knew the HOF was where this game was headed. The dilemma though was that none of the current wings really made sense. So, since it's early on in the HOF process, a new wing is the clear choice. The Narrative-Driven Wing is a space to recognize games that grab me with their story, world, atmosphere, themes etc. I thought this was a good idea because a lot of the time I get so wrapped up in the gameplay mechanics that I should recognize when the intangibles are more of the main course. Another recent game I played through for the first time struck me as perfect for the category, cough cough #4 on this year's list, but I'll have to sit on that one a little longer. But for now, congrats to SOMA!
Honorable/Dishonorable Mentions
Great Replays
Amnesia: The Dark Descent
A certified horror classic. Replaying Amnesia is not nearly as scary as your first time around, but damn is it still bone-chilling to the extreme. The darkness in some levels is so dense. The atmosphere conveyed through the droning, teeth-gritting ambiance weighs on the players shoulders like a ton of bricks. Also, who is the voice actor for Alexander of Brennenburg? Because his performance is truly iconic. Whenever his voice comes through in Daniel’s memory, all the warning bells in my brain go off telling me you’re hearing the voice of pure evil. What a game, hats off to Frictional.
Resident Evil 3 Nemesis
A really fun survival horror game. Played it with the Seamless HD mod and it looked fantastic. Highly recommend that mod for anyone trying to play the original trilogy on PC.
Samorost 3 (also played 1 and 2 for the first time)
The first game my daughter and I played together. I totally stumbled across the fact that Samorost’s art and sound design plus the point and click game mechanics make for the perfect toddler game. Across all ages, the visuals and soundtrack are stunning. We were glued to the screen the whole playthrough looking for little details, interactable elements, and just marveling at the overall aesthetic. The music is wonderful, other-worldly, imaginative, and I love how it’s not just background noise. You can use your flute to learn little tunes, you can interact with groups of creatures to bring out their melodies, it’s all just fun ways which fold the player into the fabric of the game-world. The puzzles definitely do that too. While a little out there at times, most of them are satisfying to complete. All in all, while point and clicks are not my cup of tea, Samorost 3 is something special.
1 and 2 were pretty cool too, just very short, like less than 30 minutes. Neat to see where Samorost started though.
Resident Evil 2 Remake
So, I replayed what was already one of my favorite survival horror games but this time with the Fixed Camera Mod. All I can say is that it will be tough choosing which perspective to play with in future replays… the fixed camera mod is really well done.
Resident Evil Remake
Another great replay. Did a video/article this time: The Cinematography of Resident Evil.
Battle Brothers
Battle Brothers was back again this year. This time I was mainly achievement hunting just for the heck of it. Doing a peasant militia run, hoarding a ton of gold, allying with a southern city, just a bunch of stuff I hadn’t tried before. The big one though was the Davkul prophet achievement. Everything I said about the game back in 2022 holds true. Battle Brothers is an all-time favorite so much so I wrote a another, way too long, article all about the Davkul Cultist campaign. Check it out HERE.
Noita
This game is nuts… I beat it again and just wow. What a world, what a crazy wand system, what a phenomenal game engine. Someday I might go further than just scratching the surface but for now much remains a mystery.
Hitman Freelancer
Dabbled with this new mode for a bit and oh boy is this something I never knew I wanted. The simple fact that you can't save and load within a mission changes everything. I love the modern Hitman trilogy for many reasons, but this new Freelancer mode highlights the improvisational aspect of the gameplay so well that it makes me feel this ought to be the definitive way to play. Lucky for us though we have it all, the campaign and Freelancer. I was quite distracted with Battle Brothers, an onslaught of survival horror titles, and some real-world shit to where Hitman got kind of buried on the priority list. I could see myself coming back to mode in the near future and actually shooting to complete a freelancer campaign.
Half-Life 2
I didn't do a full playthrough, but after the 20th Anniversary update from Valve, I dabbled with HL2, playing through a few chapters. The takeaway is that HL2 is so damn good, I love it. It's super nostalgic and the game design is enduring. It's really just one impressive level after another and the really cool thing is that the developers are always switching up the formula in little ways. There are chase sequences, horror atmospheres, vehicle-centric levels, interactive story bits, shoot-outs, platforming, puzzle solving, physics shenanigans, and more. The variety is thoughtful too as everything is taught very subtly as to not interrupt the flow of the game. There's nothing quite like Half-Life 2.
Failed Replays
Valheim
I think I’m done with open-world, survival, crafting, base-building games. Done as in I’ve never been able to get into them, so I should probably stop trying. Valheim does so many things right and I still do not like the formula. I find the gameplay mind-numbing, repetitive, exhausting, the list goes on… On the other hand, Valheim is absolutely beautiful, it’s a unique low-poly, almost voxel graphical style and I really like it. The building mechanics are streamlined and fun while still being very customizable and unique. The combat is really well tuned as well. Not too complex while still having depth and variety. Exploration is pretty good. The biomes have distinct atmospheres and are meaningfully different mechanically. However, in a 20-hour run, I only saw two maybe three biomes. I really wish I could enjoy this game more and totally see why other people do. It’s just too much of a time commitment without satisfying progress and gameplay in the short term.
Cyberpunk 2077
Ugh, runs like garbage on my PC. Refunded again.
XCOM: Enemy Unknown
It's not me, it's you.
Good!
The Witness
I really like the free-form puzzle progression of The Witness. I like the ability to walk away from one area with one type of puzzle and go find something else to figure out in a new, unique area. The design of the island is great. It’s dense with notable landmarks but not overwhelming to the point of being unnatural. The puzzles are small and subtly placed to where you actually have to explore a little bit to find them. Overall, I like the design of the puzzle world the developers crafted.
The puzzles themselves are cool too. It’s a really exhaustive breakdown of what you can do with the grid-based, draw a path from point A to point B format. It’s a versatile format that the developers ease the player into. The tutorials are the progression of the puzzles themselves. I find that very refreshing. As long as you learn from every puzzle you complete, you’ll understand the necessary rules to progress further. Dumb luck can definitely work against you in The Witness.
I found that when certain puzzles completely stumped me, I benefitted from turning off the game and coming back later. Sometimes, upon return, I’d almost immediately solve that previously unsolvable puzzle. The message here is that The Witness can be very fatiguing. Walking up to another puzzle with a whole new format after just solving ten mind-bending ones back-to-back can have you shutting off the game pretty quick. But The Witness always had me coming back, whether it was to solve that tough puzzle or to go explore a new area.
Mediocrity
Penumbra: Overture
While I didn't loath my time exploring Greenland's most notorious lead mine, I was pleased when it ended and probably won't be returning. I think for a development studio’s first published title it is a commendable effort but that’s primarily thanks to the physics engine.
Firewatch
A bite sized video game that doesn’t overstay its welcome or go beyond its initial premise. Charming voice acting, memorable art style, a quaint story. A mostly linear story about being a firewatch/park ranger guy with a sad past, it’s ok.
Machinarium
If I had played Machinarium before Samorost 3 I think I would’ve enjoyed it a little more. The vibrancy, musical interludes, meticulously detailed levels, little bits of interactivity, all contribute to Samorost being an absolute joy to play and a treat for multiple senses. Moving from that game to Machinarium is a bit of an unfair comparison. Machinarium is much more muted, focused on detailed but sometimes obtuse puzzles, and is far less indulgent in the art and sound department. Don’t get me wrong though, it’s still a fun and creative point and click adventure game, just doesn't have the highs of other titles in Amanita's catalog.
Superliminal
Forgettable level design, boring hallway after boring room. Simplistic puzzles, make thing bigger or make thing smaller? An odd restrictiveness on what is actually interactable. I realize things could get out of hand really quick, but 99% of objects feel oddly stapled down, while the one thing you need and can grab is just another mundane object. I can understand others finding this game interesting, it just never clicked for me.
Quake 2
I think I’m good on these retro FPS games for awhile. Quake 2 plays great and looks cool but I just couldn’t bring myself to keep playing.
Didn’t Click
Frostpunk
Love the art style and themes but holy cow is this game stressful. It’s just not something I was enjoying playing at this time. Definitely could see myself coming back around to this at some point. I do question my interest in these city builders, management type games. At a certain point all I see are numbers going up and down and I lose connection with the point of it all.
Homeworld Remastered Collection
Again, I love the art style and themes but with this one I’m just out on the RTS genre as a whole. I find the genre to be more overwhelming yet shallower than other types of strategy games. It hurts because I really like this kind of sci-fi and really wanted to get into the story. I spent a lot of time just zooming in and checking out the different ship designs. But when battles started, I got super lost… All I could see was a swarm of green and red colored hornets. Maybe I need to start with a different RTS game.
Just Bad
Amnesia: Rebirth
Fuuccckkk, I don’t enjoy this. I’m pretty stunned. If I hadn’t made it clear already, Penumbra: Black Plague, Amnesia: The Dark Descent, SOMA, and Amnesia: The Bunker (all Frictional Games) are four incredible horror games, each unique in their own right. If I made a top 10 list for horror games, they all would probably be shoe-ins. I say all this to provide context for when I say Amnesia: Rebirth is bad, really bad.
Plans for 2025
Games that would be new to me
METAL GEAR SOLID: MASTER COLLECTION Vol.1
Why did you have to botch this Konami, I would’ve paid good money for a quality port. Still want to buy and play at some point, just waiting for when the price is right.
Alisa
The next indie survival horror game I want to try out.
Hollowbody
Another indie survival horror game I want to try.
Darkest Dungeon II
Liked the first one, could never beat it, it's a bit grindy and repetitive for me. I'm mixed on trying this because the gameplay structure looks more my speed, but it got mixed reviews...
Death Stranding
Not sure about this one too. Could love it, could hate it.
Replays
Project Zomboid
Whenever the next huge update comes out, I’m there.
DLC/Expansions that interest me
Resident Evil 4 - Separate Ways
Loved the remake, will come back and play this soon probably.
RimWorld - Biotech
It's been a while since I've played this all-time favorite of mine. So long in fact that I've never played with the Biotech expansion. I've heard it's really good too. Someday I'm going to cave and dive back in.
DOOM Eternal: The Ancient Gods Part 1 and 2
I'm a little intimidated to jump back into my favorite shooter of all-time haha.
Games for when I upgrade my PC
S.T.A.L.K.E.R. 2: Heart of Chornobyl
This will be the benchmark for my next PC upgrade. Hopefully all the bugs and performance issues are cleaned up by then.
Silent Hill 2 (2024)
Looks like a good remake and after loving the original for the most part I'm even more interested.
Dead Space (2023)
Have heard nothing but good things about this remake, even more survival horror than the original.
The Last of Us Part I
Always been interested in playing this. The PC port seems to be dogshit though...
Cyberpunk 2077
I've tried to play this a couple times on my current PC, and it runs terribly. So I'll just wait.
Unreleased
MENACE
MENACE is the Battle Brothers developer’s next game, and I couldn’t be more excited. A tactics game with a gritty sci-fi setting… my most anticipated game by far.
Slay the Spire 2
Nevermind, this is my most anticipated game by far. Okay fine, maybe this and MENACE are tied.
Tormented Souls 2
It would be great if they improved upon the first one. We need more fixed camera angle survival horror.
Void War
Factorio is the only thing keeping me from playing the alpha for this right now! The first game I've seen that may have iterated on the FTL formula this faithfully. Looks super sick.
Half-Life 2 RTX
After replaying parts of Half-Life 2 this year I discovered the RTX remaster in progress. Hope it turns out nicely.